Teach Yourself Game Development for Android and Windows by Daniel Foreman

Teach Yourself Game Development for Android and Windows by Daniel Foreman

Author:Daniel Foreman
Language: eng
Format: azw3
Tags: Programming Languages, C & C++, Computers, Programming, C++, Legacy Languages, Nonfiction, Basic
ISBN: 9781626203587
Publisher: Daniel Foreman
Published: 2013-05-01T00:00:00+00:00


In the SolutionTrigger1 trigger, which is an after-insert, after-update trigger, add the following (commenting out the previous handleTrigger1 call):

GoingAsync1.handleTrigger5(trigger.new, trigger.newMap, trigger.oldMap, trigger.isInsert);

In the GoingAsync1 class, create the HandleTrigger5 function, which is very similar to the original HandleTrigger1 function.

public static void handleTrigger5(List<Solution> solutionList, Map<ID, Solution> newMap, Map<ID, Solution> oldMap, Boolean isInsert) { if(alreadyProcessed) return; alreadyProcessed = true; List<AsyncRequest__c> newAsyncRequests = new List<AsyncRequest__c>(); List<String> textChangedIds = new List<ID>(); for(Solution sl: solutionList) { if(isInsert || sl.SolutionNote!= oldMap.get(sl.id).SolutionNote) textChangedIds.add(sl.id); if(textChangedIds.size()>100) { newAsyncRequests.add( new AsyncRequest__c( AsyncType__c = 'Translate Solution', Params__c = string.Join(textChangedIds,','))); textChangedIds.clear(); } } if(textChangedIds.size()>0) newAsyncRequests.add( new AsyncRequest__c( AsyncType__c = 'Translate Solution', Params__c = string.Join(textChangedIds,','))); insert newAsyncRequests; }



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